At CES 2018, we saw the launch of several VR panoramic cameras, such as Lenovo's Mirage Camera, DETU MAX, and Pilot Era. This year's Oscar, the VR film CARNE y ARENA has also won a special achievement award, making VR film hit the title.
Recently Adobe, the famous producer of graphics and typesetting software, has released Creative Cloud. In the update edition, Adobe announced that a number of new features, including 360-degree video editing capabilities can be used in Adobe's Premiere Pro (PR) and Affer Effects (AE). This is an undoubtedly good news for VR video creators as well as video editors who want to enter the VR field.
Many people are just stunning in the unique charm of VR video yet seldom pay attention to how difficulty of VR video post-processing is.
Although many VR panoramic cameras have introduced video clips, such as Vuze + VR, equipped with the Vuze VR Studio editing software; Pisofttech introduced the Pilot Era this VR 360° camera which can be real-time 8K video stitching without the need for external devices or software. However, they can only provide a single panoramic video splicing function, which is not enough for making a complete VR film.
In terms of screen colors, the light source involved in VR video is much more complex than other videos, so as color correction. The simpler method is to split the entire stitched scene apart to operate alone but the processing needs a lot attention.
As for sound, VR stereo processing is different from other videos in a single audio track, which requires a complete film production process to support it. There is also a great deal of connection between the sound processing in the panoramic video and the splicing of the picture, and the sound relationship between adjacent pictures needs to be found.
Finally, to complete the complete post-editing work, it is almost inevitable that multiple software applications will be used at the same time. For example, it is sometimes necessary to combine Skybox Studio with AE for editing and output; sometimes The Trapcode suite developed by Red Giant Software is also needed.
We all know that the hardware configuration requirements of VR games basically starting with the GTX 970. The demand for PC hardware in VR video production is naturally high. Each frame in a VR video is not just a single sheet of flat graphics. If conventional shooting techniques are used, at least six planes need to be processed when the stitching is made later. The use of professional equipment to shoot the spherical screen, is a greater load for the computer, once it comes to special effects rendering or other post-processing, PC demand configuration will exponentially increase.
Additionally, VR video certainly involves multi-camera editing so the makers must consider the hard disk transfer rate. Yet the solid-state hard drive costs can not be ignored. This is a great deal of money.
Recently Adobe announced that PR and AE support editing 360° video, which may create opportunities for the makers. They can use the products at a low price. In the future, there may be a large number of film creators who are pouring into VR.
PR and AE are professional-level post-processing software, and most users are already familiar with their interface and operation. With the help of various VR video clip special effects of PR and AE, the professionalism of VR video will also be greatly improved. Video creators can also create more content and depth of works.
At this year's Sundance Film Festival, VR film Spheres was sold for $1.4 million, which is an exciting news for VR film-making.
With the introduction of Adobe's new functions, the future of VR film's market can be expected.
Recently Adobe, the famous producer of graphics and typesetting software, has released Creative Cloud. In the update edition, Adobe announced that a number of new features, including 360-degree video editing capabilities can be used in Adobe's Premiere Pro (PR) and Affer Effects (AE). This is an undoubtedly good news for VR video creators as well as video editors who want to enter the VR field.
Many people are just stunning in the unique charm of VR video yet seldom pay attention to how difficulty of VR video post-processing is.
Difficulty1:
Software is scarce and the production process is complicated
Although many VR panoramic cameras have introduced video clips, such as Vuze + VR, equipped with the Vuze VR Studio editing software; Pisofttech introduced the Pilot Era this VR 360° camera which can be real-time 8K video stitching without the need for external devices or software. However, they can only provide a single panoramic video splicing function, which is not enough for making a complete VR film.
In terms of screen colors, the light source involved in VR video is much more complex than other videos, so as color correction. The simpler method is to split the entire stitched scene apart to operate alone but the processing needs a lot attention.
As for sound, VR stereo processing is different from other videos in a single audio track, which requires a complete film production process to support it. There is also a great deal of connection between the sound processing in the panoramic video and the splicing of the picture, and the sound relationship between adjacent pictures needs to be found.
Finally, to complete the complete post-editing work, it is almost inevitable that multiple software applications will be used at the same time. For example, it is sometimes necessary to combine Skybox Studio with AE for editing and output; sometimes The Trapcode suite developed by Red Giant Software is also needed.
Difficulty2:
Strict hardware requirements and high costs
We all know that the hardware configuration requirements of VR games basically starting with the GTX 970. The demand for PC hardware in VR video production is naturally high. Each frame in a VR video is not just a single sheet of flat graphics. If conventional shooting techniques are used, at least six planes need to be processed when the stitching is made later. The use of professional equipment to shoot the spherical screen, is a greater load for the computer, once it comes to special effects rendering or other post-processing, PC demand configuration will exponentially increase.
Additionally, VR video certainly involves multi-camera editing so the makers must consider the hard disk transfer rate. Yet the solid-state hard drive costs can not be ignored. This is a great deal of money.
Recently Adobe announced that PR and AE support editing 360° video, which may create opportunities for the makers. They can use the products at a low price. In the future, there may be a large number of film creators who are pouring into VR.
PR and AE are professional-level post-processing software, and most users are already familiar with their interface and operation. With the help of various VR video clip special effects of PR and AE, the professionalism of VR video will also be greatly improved. Video creators can also create more content and depth of works.
At this year's Sundance Film Festival, VR film Spheres was sold for $1.4 million, which is an exciting news for VR film-making.
With the introduction of Adobe's new functions, the future of VR film's market can be expected.
Source:VRPinea
https://mp.weixin.qq.com/s/GzK-gJLysHmYahT7gVbDHw






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