Spielberg's Ready Player One is still a hot topic today. The 80's and 90's generation feel nostalgic for searching eggs; the general public feel ahead of time what the future VR game world might look like. Although the game world in the movie looks incredibly cool, in fact it is not so far away from the game world that we can currently feel.
Don't believe it? Take a look at these "antique" gaming devices of the last century. In accordance with the concept of "virtual reality" in the broad sense, they are actually the forerunners to the world.
This Nintendo Family Computer's "gun" Zapper, I believe many people have played in their childhood. The most famous game that it corresponds to is of course DUCK HUNT. Use Zapper to aim at the ducks that fly from the grass and deduct the trigger. If the duck is being hit it will fall down, yet if you miss, there's going to have a dog that laughs at you loudly. The principle of Zapper is very simple. It actually depends on a bright sensor at the gun's mouth to feel the change of screen brightness to judge whether it hits, but at the time it undoubtedly provided a kind of "immersive situation". Then this kind of "gun game" was later promoted on the arcade. Until now, game equipped with various light guns have been hot items in game center. From the experience provided by players, we may can regard it as the first step toward "virtual reality".
This magical glove was born in the late 1980s. After wearing it, you can manipulate the game through your hand movements - yes, a bit like later somatosensory games. However, this device is also known as one of the most failing peripherals in the history of the game because it took only one year from its release to production stoppage.
Yet people still considered it is the pioneer of VR devices. Its original inventors, Jallon Lanier and Thomas Zimmerman, who established the VPL Institute, developed a "data glove" that can be used to manipulate and compose music in a virtual way. It also attracts NASA and some medical research groups to use it in space simulation training or surgical training.
Later, AGE and Mattel Toys got the authorization to transform and produce this glove at a low price. The novel way instantly impressed the consumer with a surge in buying, but soon the complex settings of the glove and the shortcomings of the lack of adapted games have been infinitely amplified, resulting in this revolutionary peripheral becomes a flash in the pan.
Today, however, this equipment has become a hot pursuit of many collectors, and even become a tool for many geeks to recreate. An engineer named Nolan Moore has successfully transformed it into a controllable Man-craft flying artifact. It is not only an original VR game device, but also a popular symbol of the era.
One of Nintendo's old rivals, SEGA, was considered as the first company to try to bring VR devices into the family. They announced the SEGA VR project in 1991 and displayed the final product at the CES show in 1993. This VR device looks very similar to the current VR glasses. It is a head-mounted display + headphone design.
The cost control of SEGA VR is also pretty good. The finished product is sold at a price of US$200 as a part of the Sega MD host. The first game called "VR Racing". At that time, this game was also a rare true 3D racing game on the MD console, which surprised many players who got accustomed to the flat pixel game.
However, after using it, most people experienced headaches, dizziness, and discomfort. Sega subsequently cancelled the sale of the home version of SEGA VR. But in the game center, it still had games using this technology. In fact, even for most current VR devices, they still have such problems.
In the history of Nintendo, there is a little-known but extremely attractive host named Virtual Boy. Its characteristics, like its name, are "virtual reality." Virtual Boy was designed by Yokoi Gunpei, who tried to use a breakthrough idea to change the direction of the game design. The imaging technology is the latest research result presented by Keio University in 1993. Its technical principle is to superimpose the same image formed by the two eyes simultaneously into a stereoscopic image space composed of dotted lines, yet it is limited to the technical power at that time. The research results can only use the red liquid crystal to display a single color. However, the Virtual Boy was so heavy that it had to use a tripod for a flat tabletop design due to various factors such as the lack of time and cost.
Although the unprecedented immersive experience and 3D world brought by this game console is refreshing, the monochromatic picture is really lagging behind the times, and the lack of developers leads to a lack of game masterpieces. The high hope host became the "most failed" game console in the history of Nintendo.
Although the Virtual Boy failed, for the most part, it opened the door to the magical VR world for the first time, allowing people to know: "Actually you can play games in this way."
Don't believe it? Take a look at these "antique" gaming devices of the last century. In accordance with the concept of "virtual reality" in the broad sense, they are actually the forerunners to the world.
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| DUCK HUNT can be regarded as the prototype of VR games |
![]() |
| FC Zapper (1984) |
This Nintendo Family Computer's "gun" Zapper, I believe many people have played in their childhood. The most famous game that it corresponds to is of course DUCK HUNT. Use Zapper to aim at the ducks that fly from the grass and deduct the trigger. If the duck is being hit it will fall down, yet if you miss, there's going to have a dog that laughs at you loudly. The principle of Zapper is very simple. It actually depends on a bright sensor at the gun's mouth to feel the change of screen brightness to judge whether it hits, but at the time it undoubtedly provided a kind of "immersive situation". Then this kind of "gun game" was later promoted on the arcade. Until now, game equipped with various light guns have been hot items in game center. From the experience provided by players, we may can regard it as the first step toward "virtual reality".
![]() |
| Power Glove (1989) |
This magical glove was born in the late 1980s. After wearing it, you can manipulate the game through your hand movements - yes, a bit like later somatosensory games. However, this device is also known as one of the most failing peripherals in the history of the game because it took only one year from its release to production stoppage.
Yet people still considered it is the pioneer of VR devices. Its original inventors, Jallon Lanier and Thomas Zimmerman, who established the VPL Institute, developed a "data glove" that can be used to manipulate and compose music in a virtual way. It also attracts NASA and some medical research groups to use it in space simulation training or surgical training.
Later, AGE and Mattel Toys got the authorization to transform and produce this glove at a low price. The novel way instantly impressed the consumer with a surge in buying, but soon the complex settings of the glove and the shortcomings of the lack of adapted games have been infinitely amplified, resulting in this revolutionary peripheral becomes a flash in the pan.
Today, however, this equipment has become a hot pursuit of many collectors, and even become a tool for many geeks to recreate. An engineer named Nolan Moore has successfully transformed it into a controllable Man-craft flying artifact. It is not only an original VR game device, but also a popular symbol of the era.
![]() |
| SEGA VR (1993) |
One of Nintendo's old rivals, SEGA, was considered as the first company to try to bring VR devices into the family. They announced the SEGA VR project in 1991 and displayed the final product at the CES show in 1993. This VR device looks very similar to the current VR glasses. It is a head-mounted display + headphone design.
The cost control of SEGA VR is also pretty good. The finished product is sold at a price of US$200 as a part of the Sega MD host. The first game called "VR Racing". At that time, this game was also a rare true 3D racing game on the MD console, which surprised many players who got accustomed to the flat pixel game.
However, after using it, most people experienced headaches, dizziness, and discomfort. Sega subsequently cancelled the sale of the home version of SEGA VR. But in the game center, it still had games using this technology. In fact, even for most current VR devices, they still have such problems.
![]() |
| Virtual Boy (1995) |
In the history of Nintendo, there is a little-known but extremely attractive host named Virtual Boy. Its characteristics, like its name, are "virtual reality." Virtual Boy was designed by Yokoi Gunpei, who tried to use a breakthrough idea to change the direction of the game design. The imaging technology is the latest research result presented by Keio University in 1993. Its technical principle is to superimpose the same image formed by the two eyes simultaneously into a stereoscopic image space composed of dotted lines, yet it is limited to the technical power at that time. The research results can only use the red liquid crystal to display a single color. However, the Virtual Boy was so heavy that it had to use a tripod for a flat tabletop design due to various factors such as the lack of time and cost.
Although the unprecedented immersive experience and 3D world brought by this game console is refreshing, the monochromatic picture is really lagging behind the times, and the lack of developers leads to a lack of game masterpieces. The high hope host became the "most failed" game console in the history of Nintendo.
Although the Virtual Boy failed, for the most part, it opened the door to the magical VR world for the first time, allowing people to know: "Actually you can play games in this way."
Source: 7tin Net
http://www.7tin.cn/news/110465.html









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