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How much does it take to buy the devices in Ready Player One?

At present the most discussion about this movie is the "Easter Egg" because it is a film that looks for eggs and is full of eggs. The movie portrays a group of players tries to gather three keys, explore the past of Halliday, the founder of the game. They are required to look for clues to solve puzzles from the logs and life clips. In the movie, various classic characters and elements appear in various ways, which is inspiring a large number of players to remember the past games.


Fiction works have always been a paradise for imagination, where can put all kinds of elements together. Just have a recall about some of the early literary or cinematic works that we have seen, Star Trek or Back to the Future, many "high tech" products looked cool at the time yet now just become reality.


Another anime work, Sword Art Online, a virtual reality(VR) games, also outlines a world where technology is not yet available: Sword Art Online is constructed in a state of "completely sneaking up". The brain nerves are connected to the helmet NERvGear and cut off the physical consciousness of the real world. Therefore, "death" in the virtual world of Sword Art Online will also cause "brain death" in the real world. That's to say, it means "really dead."

Yet when we see the technology in the world of Ready Player One, it is obviously much more realistic. For example, VR head-mounted displays, tactile gloves and somatosensory accessories are all products that now already have prototypes.


Just have an imagination: How much does it take to get the equipment and experience the world like 2045 in Ready Player One? In the novel, the author Ernest Cline has detailed descriptions of the equipment used by Wade, which perfectly solves the parts of “vision, hearing, touch and smell".


  • I spend most of my time on fully-adjusted tactile chairs. When I fly, fall, or move on the Oasis, it can give me an immersive experience by shaking and spinning,

  • The helmet is called RLR-78000 and has a state-of-the-art retina screen that can project the Oasis world directly onto the retina of the human eye; the Oasis is equipped with an extra large hard disk, enough to back up all the data in this world. 

  • Somatosensory garment that covers all of the body under my neck. The outside is a layer of precision sensors that can sense and transmit my movements, aiding me in better action in the Oasis; my tactile gloves come from Japan, sensors completely cover the palm of the hand, allowing people to feel something that does not exist in the real world.

  • There's a full-scale treadmill underneath the chair that allows me to run indefinitely in any direction and keep me at the center of the platform. It can also simulate steps and walks.

  • The audio system consists of a series of ultra-thin loudspeakers on the walls, floors and ceilings of the apartments, providing 360° surround sound.

  • There are also have special odor makers that simulate more than 2,000 different odors, whether they are rose, sea breezes or burning odors. Of course, some people like to use nausea to find trouble, so I usually have it closed.



Looking at this way, we may feel that the character in the novel is obviously more richer than he in the movie (and of course it may be limited in the length of the film), but in any case, if a VR game wants to provide a perfect experience, both vision and touch are parts that cannot be castrated.

The core visual device is the VR monitor. In the Ready Player One its appearance is somehow similar to the ski goggles we now commonly see, though there's an entire holographic display inside.

If we just focus on the outlook, the nearest device is Glyph, a virtual reality device launched by Avegant, which is about USD 490. It also uses retinal projection technology to project images directly onto the eyes, but it is still not 100% immersive and not a VR device. More like a product for watching movies and listening to music.


If you want the similar as the immersive VR device in Ready Player One, HTC Vive and PS VR are suitable options. Now it can rely on wireless modules and matching headsets to get a better integration experience. Both are about USD 880.

However, VR devices only make vision and hearing parts, "tactile" requires additional equipment to be done: a special facial recognition device on the neck that synchronously shows the emotional fluctuations in the real world.


The answer is Gloves glove, which first showed up at the end of 2017. The appearance is more similar to the exoskeleton machinery. Yet there are hundreds of sensor units inside the device and can be linked with the Vive controller. Each time the player touches in the virtual world, the glove will change the internal air pressure to simulate the corresponding touch.

Unfortunately, this product has not yet been put into mass production so the pricing is unknown. However, according to developers, it will be able to drop to the average consumer's affordable level in the next 2-3 years. Currently, it is mainly for business.


Tesla Suit Bodysuit. From the CES 2018's physical demonstration, it is based on the muscle electric pulse technology that in the form of bioelectricity to send the sensation from the nervous system to the brain. In addition to the human touch, it can also simulate the temperature. So it is said to be more delicate than simple vibration feedback system. USD 2,500 for one suit.


We still need a "treadmill" Virtuix Omni. Actually it is not a "treadmill", players need to put on a pair of special shoes and then walk on the base to simulate the walking of the virtual world. The advantage of this product is that there is no worry about meeting with dead angles. The previous package price was about USD 680.


Finally, we do need a facial recognition. The best solution may be the real-time motion capture system presented by Unreal Engine at this year's GDC conference. The facial expressions, as well as the mouth shape, can be perfectly restored to the virtual character. The effect was very amazing. But the commercialization in a short-term is also very difficult.

So probably these are the best equipment we can find at this stage. It takes 8-16 thousand dollars to buy. We can indeed build a set of Ready Player One and "low-grade version" on the theoretical level. 


Even though we can almost get the devices in reality, the most important part: the Oasis, just beyond our imagination.




Source: ifanr
http://www.ifanr.com/1005699

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