On May 11-13, Unite Beijing 2018 was held at the National Convention Center. As the annual Unity Developer Conference, a large number of content developers were gathered.
Compared to last year's Unite Shanghai 2017, the VR team at this year's conference was fewer. Only the VR hardware area has some products. With the outbreak of AR in 2017, the technical conference of the conference set up development training for ARKit, ARCore, and Vuforia. In addition, in the Keynote speech, Unity AI and Danny Lange, vice president of machine learning, unveiled the application of Unity ML-Agents. Unity also embraced AI. Let's take a look at it in detail.
Keynote opening guest Unity CMO Clive Downie shared Unity's new market data for everyone: In the field of mobile games, 50% of the world's mobile games are developed using Unity. Made with Unity games are run on 6 billion independent devices. The download of the game reached 24 billion. In VR content development, 69% of Oculus Rift platform VR content, 74% of HTC Vive platform VR content, 87% of Gear VR platform content, and 91% of HoloLens platform content are all developed using Unity.
Carl Callewaert, Unity Global Technical Expert, foretells that we are going to see a series of new features in Unity 2018, such as a new art tool, next-generation rendering pipeline, Real-time Ray Tracing GPU Lightmapper and Nested Prefabs.
Danny Lange, Vice President of Unity AI, shared Unity's new progress in machine learning and related applications - Unity ML-Agents, an open source AI toolkit that will help developers and researchers in real and complex environments Train machine agents. Danny focuses on introducing new features in the newly released ML-Agents - simulation learning, which shows how the game character can be simulated in real time based on real human player behavior. In addition to game development, machine learning technology will also be applied to the entire Unity ecosystem to help developers more intelligently perform various optimizations. At the same time, Danny also introduced Unity's LiveTune service for performance setting optimization, and the new promotion service IAP Promo to help developers achieve precise optimization and promotion with more intelligent services.
What's more, Keynote also introduced lightweight Unity, allowing developers to create lightweight applications that are smaller and faster to launch downloads; launch the Unity Ads official straight-chain advertising solution for the Chinese Android market; Unity Global Education Certification System, developers can obtain Unity skills certification through online or offline official training.
Now let's look at the exhibition areas. VR/AR is still the most. This year, there are a lot of VR hardware vendors such as HTC Vive, Windows MR, 3Glasses, Pico, and others. In other words, after visiting the circumstance, you can almost completely experience the mainstream VR headsets. The HTC Vive and Windows MR booths also have several new VR games for the experience. Participants were not enthusiastic about these VR games. Unlike last year, they also had long queues to experience new works such as Twilight Pioneer, Eternity Warriors and Star Trek.
In 2017, AR has developed rapidly. AR software tools such as Apple ARKit and Google ARCore have been published, and AR has also grown rapidly. At the conference, we also saw a lot of AR technology. Google ARCore set up a big booth. The staff showed several AR games on the Android platform: YuME, Meow and a car-use AR application.
ARCore has three core functions: plane recognition, motion tracking, and light estimation. These applications require first plane recognition. Then the virtual object is placed in the plane, and the user can hold the mobile phone to rotate around the virtual object for one week. When you experience Meow, you can hold a virtual stick to attract the cat to chase you. When you experience the car-use AR, you can look at the shape of the car around the car for a week or you can approach the inside of the car to see the inside of the decoration, which is very realistic.
According to Google ARCore staff, since ARCore supports different models of Android phones in batches, these AR games will meet Chinese users through Xiaomi, Huawei, and Samsung mobile phones.
In terms of AR hardware, HoloLens and Lenovo Mirage AR also here. Mirage AR was released in December last year. With the theme of Star Wars, Lenovo's Mirage AR helmet set consists of three parts: AR helmet, lightsaber controller and tracking beacon. We also experienced this product in the field, the field of view is quite large but the image is somewhat transparent and the handles are bulky.
China's entrepreneurial team, Shanghai Yingchuang Information Technology, also brought their MR headset, Action One. The headset is lighter to wear, weighs 330g, uses Android 8.0, 13 million cameras, 45 degree field of view, heads and handles all support 6Dof positioning. The virtual image can be fixed in the real scene. You can walk around it. The image near the virtual image will also become larger. The image is generally imaged, somewhat transparent and it actually feels a small viewing angle.
In addition, the site also has gesture recognition and the use of the AR platform Usens, real-time audio and video interactive Shengwang, real-time animation technology Huayan Entertainment, Tencent, Microsoft ID@XBOX , music upgrade service Yinbian and so on.
Source: ifeng
http://tech.ifeng.com/a/20180517/44995233_0.shtml







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