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Side Clutch:Microsoft's new patent, maybe Revolutionary.


Microsoft recently announced a new patent that is related to VR and AR equipment. This product can feedback the user's actions in the virtual space of the VR and gain an actual experience.

So, what is the significance of such a patent? We have heard a lot of such VR, AR feedback equipment, and most people have already seen it. Simply put, this product is able to release the force in the VR space, get the counteraction provided by the virtual, just as the player really operates in reality.


In other words, this product is to better realize the immersive sense of VR, giving people a sense of satisfaction with the tactile effect. In order to illustrate more clearly, they used the example of playing basketball. Many people may not have expected this technology to revolutionize sports games.


This device is used when playing the NBA 2K series. When the player shoots a free throw, it seems that he is on the basketball court, the left hand is holding the basketball, the right fielder is plucking and the ball draws a beautiful arc in the air. It completely forgets that he is only in the virtual world. Among them, there is no ball on the hand. Moreover, when there is physical confrontation with the opposing teams, they can also feel the full pressure.

And this product is not a common glove style but a small stick inserted on the wrist. Microsoft named the device "Side Clutch" and it seems that the touch of the virtual world is reproduced in the form of an electrode shock. In addition to being placed on the wrist, it can also be placed on hands and feet. In other words, playing football can also receive corresponding force feedback.
As can be seen from the picture, this is a cylindrical stick device. In March of this year, Microsoft announced a super-handle controller. This also shows that Microsoft is determined to make great achievements in creating VR immersive experiences. They are exploring the operation of innovative VR experience and bringing new vitality to VR.


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