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博文

目前显示的是 五月, 2018的博文

Side Clutch:Microsoft's new patent, maybe Revolutionary.

Microsoft recently announced a new patent that is related to VR and AR equipment. This product can feedback the user's actions in the virtual space of the VR and gain an actual experience. So, what is the significance of such a patent? We have heard a lot of such VR, AR feedback equipment, and most people have already seen it. Simply put, this product is able to release the force in the VR space, get the counteraction provided by the virtual, just as the player really operates in reality. In other words, this product is to better realize the immersive sense of VR, giving people a sense of satisfaction with the tactile effect. In order to illustrate more clearly, they used the example of playing basketball. Many people may not have expected this technology to revolutionize sports games. This device is used when playing the NBA 2K series. When the player shoots a free throw, it seems that he is on the basketball court, the left hand is holding the basketball, the right f...

10 Key Points on VR in HTC Conference

Last week, HTC held a new conference in Shenzhen. This conference released a new U12+ mobile phone. At the same time, it announced that Vive Focus has upgraded to version 2.0 operating system and brought a number of new features, especially the characteristics of cell phone and VR interaction. This event can be seen as a Vive session, and the new U12+ can almost be seen as an accessory product (although HTC denied it). HTC's latest U12+ phone does not introduce too much, yet one of its heavy functions is to support linkage with Vive Focus, view notifications, make voice calls in VR, and even add 6DoF external devices that use the phone as a handle. There are some important information in this conference, we summarized them into 10 key points: 1. support mobile phone linkage, VR can view notifications and answer the phone Currently, the HTC U12+ already supports the linkage with Vive Focus. You can view SMS, WeChat notification and answer phone calls without taking o...

HTC showed u12+ and said VR is the future

On May 25th, HTC held the "New Ecology, Re-triggering - 2018 VIVE New Ecology Conference & Flagship Mobile Conference" (VEC2018) in Shenzhen, bringing its newest flagship smartphone HTC U12+'s China debut and demonstrating its integration: A series of interactive functions of smart phones and VR devices.  With the release of the HTC U12+ and the launch of the VIVE FOCUSTM System Update 2.0, HTC has truly achieved seamless integration of mobile devices with immersive experiences. At the meeting, HTC also announced a number of cross-industry strategic cooperation. By integrating the advantages of VR, AR, 5G and AI technologies, HTC will work together with global partners to create a richer new ecosystem and realize the good vision of Vive Reality. Vive Focus System Update 2.0 The updated Vive Focus allows users to stay in touch with the outside world while immersing themselves in the VR world. Users can receive text messages, telephone calls, and notification...

The market value of AR/VR in the Asia reached 11.1 billion U.S. dollars and China accounted for over 90% of the market

In the latest report, IDC stated that it is expected that the market size of augmented reality and virtual reality in the Asia-Pacific region (excluding Japan) will reach 11.1 billion U.S. dollars in 2018, an increase of more than 100% from the previous year of 4.6 billion U.S. dollars. IDC believes that the investment in AR/vr products and services has achieved an extraordinary growth momentum in 2018 and it is expected that the 5-year compound annual growth rate will reach 68.5% during the period. Avinav Trigunait, deputy research director of IDC Asia Pacific, pointed out: "It is expected that the released of new VR devices such as Oculus Go and Lenovo's Mirage Solo will change market adoption and consumption. As the largest consumer source, the consumer industry will continue to promote the growth of AR/VR products and services, which will account for 51.3% of the total market in 2018. This growth is driven mainly by the new VR devices, which will dominate the marke...

HoloLens in China

"For HoloLens, remote surgery is currently the most practical application scenario." In January 2018, Wuhan Union Hospital instructed Bozhou People's Hospital of Xinjiang to complete three complicated fractures. The patients suffered from femoral neck fractures, intertrochanteric fractures, and lumbar vertebrae fractures. However, the doctors in the Wuhan Xiehe Hospital, who were in charge of the instructions, did not personally go to Xinjiang. They only used Microsoft Hololens mixed reality headsets to guide them through virtual reality. During the operation, the doctors in both hospitals wore Microsoft Hololens, and the medical perspective images of the patients were visible in the field of vision. Based on Hololens' mixed-reality performance, doctors at the Wuhan Xiehe Hospital as a guide can see both the patient's perspective and the doctor's operation at the Bozhou People's Hospital. At the same time, they can be tagged on the perspective map. Bo...

The market value of VR/AR will reach US$34.08 billion and US$60.55 billion respectively in 2023

Recently, ResearchAndMarkets has released the report  Augmented Reality and Virtual Reality Market, Device Types, Applications and Geography - 2023 Global Forecast . According to this research, by 2023, the global augmented reality (AR) and virtual reality (VR) market value will reach 60.55 billion U.S. dollars and 34.08 billion U.S. dollars, respectively. In 2018, the AR market value was 11.14 billion U.S. dollars and it is expected to reach 60.55 billion U.S. dollars by 2023 with a compound growth rate of 40.29% during the forecast period. Increased investment as well as demand in healthcare industries are the main drivers of the AR market. The report released by ResearchAndMarkets covers augmented reality and virtual reality markets based on products, technologies, applications, device types, and geographic locations. Consumer applications will make contribution to the development of AR and VR markets during the forecast period. From the perspective, the AR software...

Chinese smartphone manufacturer also joins in AR Tech family

Today's Chinese smartphone manufacturers are undergoing a subtle change, which will stimulate the continuous growth of Chinese brands. If looks back at the past five years, Chinese phones are more of a process of imitation and production and the influence of products is far less than that of big international brands. However, it is now different. As they have invested heavily in research and development, the current phone brands have already achieved a number of new technologies. OPPO and VIVO, now also changed in the past attitude, aiming at new technologies, too. OPPO officially announced the launch of an OPPO ARunit developer platform. This is a place for AR technology development. What OPPO wants to do is to integrate all aspects of the power through an open approach and enhance its own AR experience so that this year At the end of the year or even next year, a large number of mobile phone AR functions will be popularized, and the idea is to open up the entire platform, n...

Hong Kong establishes the Inheritance Research Center for Cantonese Opera and integrates VR technology into traditional drama

Based on the 3D technology, the "Evaluation and Research System for the Appearance of Cantonese Opera" is based on the basic demonstrated by Cantonese opera stars. Beginners can follow videos of experts on the computer screen and practiced the initial, middle, and advanced posture movements such as bow, arrows, seven-star steps, pullers and so on. The system will capture and synchronize the movements of beginners of Cantonese opera then provide feedback and playback after the exercise. Let the beginners of Cantonese opera understand the differences between the standard actions of experts and learn the effect of learning through scoring. In this sense for young people, they feel that the original way of contacting the Cantonese opera or the media is different from the tradition. So if you could learn it, you could let them (learners) have some TV games (feelings) because they can learn on their own, and they all know how far away they are from an ideal performance. So begin...

Go through Unite 2018 in Beijing: VR/AR

On May 11-13, Unite Beijing 2018 was held at the National Convention Center. As the annual Unity Developer Conference, a large number of content developers were gathered. Compared to last year's Unite Shanghai 2017, the VR team at this year's conference was fewer. Only the VR hardware area has some products. With the outbreak of AR in 2017, the technical conference of the conference set up development training for ARKit, ARCore, and Vuforia. In addition, in the Keynote speech, Unity AI and Danny Lange, vice president of machine learning, unveiled the application of Unity ML-Agents. Unity also embraced AI. Let's take a look at it in detail. Keynote opening guest Unity CMO Clive Downie shared Unity's new market data for everyone: In the field of mobile games, 50% of the world's mobile games are developed using Unity. Made with Unity games are run on 6 billion independent devices. The download of the game reached 24 billion. In VR content development, 69% of Oc...

Know more about the "Blockchain Beer" selling in California

Blockchain technology was once thought to be the next technology to change the future of human beings after the steam engine, electricity, and the Internet. But in the past, the main reason for making the blockchain a big hit was the currency myth. Blockchain can indeed be used in more valuable places. Recently, AB Inbev launched the world's first beer vending machine based on blockchain technology with Company Civic. Since many countries prohibit the sale of alcoholic beverages to minors, there is generally no vending machine for selling alcohol, and this blockchain vending machine uses blockchain technology to verify the age of purchasers. Underage cannot buy beer on it. However, the process of buying a blockchain vending machine is more complex than that of a regular vending machine. First of all, consumers need to download a Civic app to verify their age and other identity information. After that, Civic App can be used to verify the connection with the vending mach...

Like blockchain, AR is one of the most breakthrough technologies in 2018

Augmented reality, as well as blockchain technology, is one of the most breaking technologies in 2018. Major IT giants such as Apple, Google, Microsoft, Facebook and Snapchat have been contending for leadership in the past few years. The AR-related project investment has exceeded 3 billion U.S. dollars last year. And by 2021, the market is expected to grow to 83 billion U.S. dollars. By the end of 2018, at least 1 billion smartphone users will use augmented reality applications. The VR/AR technology needs to be popular. The public needs to allow users to create and manage VR/AR projects simply and intuitively without leaving home. Just like today we can upload photos, videos or 3D graphics on various social media. As the blockchain, the main task of the Arcona blockchain ecosystem is to provide millions of users with simple and affordable tools for launching their own AR projects around the world. The ecosystem is built on a unique technology platform that can automatically g...

Four trends make you know that VR worth investing

The data shows that only a few years ago (2014) there were only about 200,000 active VR users. By 2017, this number has grown to 90 million in just 3 years. It is expected that there will be 171 million people by the end of 2018 (almost 2017 double). The entire VR industry is expected to reach a value of 5.2 billion U.S. dollars in 2018 and 45 billion U.S. dollars by 2025. In 2014, it was only US$90 million. This industry, which has attracted more and more attention, has four major development trends that will let you know that VR is worth investing. 1, More 360-degree video appears 360-degree video is more likely to receive attention in 2017 than regular video, based on the analysis of video clicks and overall engagement for more than 1,000 campaigns. Because of the immersive realism of VR, many industries such as sports and clothing are all in use. Companies have already promoted 360-degree videos. In the future, it is believed that more 360-degree VR videos will be se...